2d20 Project

A project of SquareCircle and Aluman from Gleemax for a 2d20 based RPG
HomeHome  ­FAQFAQ  ­SearchSearch  ­MemberlistMemberlist  ­UsergroupsUsergroups  ­RegisterRegister  ­Log inLog in  
Post new topic   Reply to topicShare | 
 

 Some Mathmatical Outputs

View previous topic View next topic Go down 
AuthorMessage
Aluman
Admin


Posts: 45
Join date: 2008-08-25

PostSubject: Some Mathmatical Outputs   Wed Sep 03, 2008 6:10 am

This is mostly for me to know, and have a place I can referance, in particular due to this thread as it got me thinking about the impact of 1 and 1 (hit and damage) of having an 18 or 16 (or 20/18 which ever).

So start at 10% and working up with 10 damage (15% at 11 damage)
.1*10 = 1
.15*11 = 1.65 (increase of .65)

.2*10 = 2
.25*11 = 2.75 (increase of .75)

.3*10 = 3
.35*11 = 3.85 (increase of .85)

.4*10 = 4
.45*11 = 4.95 (increase of .95)

.5*10 = 5
.55*11 = 6.05 (increase of 1.05)

.6*10 = 6
.65*11 = 7.15 (increase of 1.15)

.7*10 = 7
.75*10 = 8.25 (increase of 1.25)

.8*10 = 8
.85*11 = 9.35 (increase of 1.35)

.9*10 = 9
.95*11 = 10.45 (increase of 1.45)

.95*10 = 9.5
.95*11 = 10.45 (Increase of .95)


So there typically about a feat worth of damage increase, given 10 and 11 damage out put. How sustainable is 10?

Hmmm, it would mean a 2H weapon. So some at 7.5/8.5 for 1d8 weapons

.1*7.5 = .75
.15*8.5 = 1.275 (.525 (or .125 less then 2H weapon)

.2*7.5 = 1.5
.25*8.5 = 2.125 (.625 increase)

So the basic outcome is every 10% increases the gap of 5% by .1 damage regardless of base damage. The only place base damage has to deal with is establishing the initial gap.

For grins, the diffrence of a 16 STR fighter utilizing a long sword (7.5) to 18 str fighter utilizing a battleax (9.5)

.1*7.5 = .75
.1*9.5 = .95 (.2 better)

.2*7.5 = 1.5
.2*9.5 = 1.9 (.4 better)

.3*7.5 = 2.25
.3*9.5 = 2.85 (.6 better)

hmm so higher strength = better go with AX.

Hmm, if this sustains through it, then in reality the 18 is fairly important from DPR ratio, but does that tie into survability enough? Even the end of line, the difference from high to low is about 1.5 damage/round. This translates to on a 50/50 on a 120HP monster (assuming mauls)

24 rounds for 16 Str guy
19 rounds for 18 str guy.
20% increase in speed to death.

Assuming the 16 Str guy has +1 to all his defenses compared to 18 Str (as outside of fighters its actually possible) 50% hit 18 strength guy for average of 11 45% hit 16 strength for average of 11

24*.45 = 10.8 hits for 118.8 damage
19*.5 = 9.5 for 104.5

So what if 18 strength guy gives up 10% of his Defense

24*.4 = 9.6*11 = 105.6
19*.5 = 9.5 = 104.5

So for 18 Strength to not be better at defense then 16 strength you need a boost of 3 or more to your defenses for having 16 strength. I bet to achieve 18 w/o racial bonuses one of your defenses will be at least 3 off the mark.
Back to top Go down
View user profile
 

Some Mathmatical Outputs

View previous topic View next topic Back to top 
Page 1 of 1

Permissions of this forum:You cannot reply to topics in this forum
2d20 Project :: The Actual Project :: Projects in Progress-
Post new topic   Reply to topic