2d20 Project

A project of SquareCircle and Aluman from Gleemax for a 2d20 based RPG
HomeHome  ­FAQFAQ  ­SearchSearch  ­MemberlistMemberlist  ­UsergroupsUsergroups  ­RegisterRegister  ­Log inLog in  
Post new topic   Reply to topicShare | 
 

 Cavalier

View previous topic View next topic Go down 
AuthorMessage
squarecircle
Admin


Posts: 73
Join date: 2008-08-25
Age: 26
Location: Kansas City

PostSubject: Cavalier   Mon Sep 08, 2008 9:57 am

The basic idea is to have a martial knightly-type class that uses both Strength and Intelligence as important ability scores. We have the Warlord as a Leader already, and I think the Cavalier would make a good Defender of this concept.

And, what the hell, I like the concept of an intelligent fighter, so let's add another.

This would be in some ways the Martial version of the paladin, particularly considering I'm envisioning a Defender with Leader-ish capabilities.

Though I'm having trouble coming up with class features that would make it a comparable defender to the fighter without stealing too much from the fighter.

Here's some ideas:

- Marks every attack, as per fighter.
- No free attack against shifting enemies, so as not to step on fighter's toes there.
- Instead make shifting enemies have to use extra movement or standard action or suffer some penalty for shifting, so as to discourage it in a different way than the fighter.
- opportunity attacks don't stop movement, so as not to step on the fighter's toes.
- Intelligence modifier gets added to both the attack roll and damage roll of opportunity attacks. This punishes provoking OAs in a different way than the fighter, and shows off the Cavalier's ability to exploit a weakness (via his intellect).
Back to top Go down
View user profile http://www.squarecirciality.com
Aluman
Admin


Posts: 45
Join date: 2008-08-25

PostSubject: Re: Cavalier   Mon Sep 08, 2008 5:35 pm

A Burst 1 around the Cavalier counts as difficult terrain for shifting opponents. (This would let creatures with shifty still shift, but if they have shift 2 powers, they can still only shift 1).
Back to top Go down
View user profile
squarecircle
Admin


Posts: 73
Join date: 2008-08-25
Age: 26
Location: Kansas City

PostSubject: Re: Cavalier   Mon Sep 08, 2008 7:59 pm

Aluman wrote:
A Burst 1 around the Cavalier counts as difficult terrain for shifting opponents. (This would let creatures with shifty still shift, but if they have shift 2 powers, they can still only shift 1).


Problem with that is that you only count the squares you're moving into. So a burst 1 difficult terrain won't affect the foes the cavalier is most concerned with-- those adjacent to him. In fact it'll dissuade creatures from engaging him, which is opposite of what he wants.

How about burst 2, but only for creatures that are adjacent to the Cavalier at the start of their turns?
Back to top Go down
View user profile http://www.squarecirciality.com
Aluman
Admin


Posts: 45
Join date: 2008-08-25

PostSubject: Re: Cavalier   Mon Sep 08, 2008 10:02 pm

Yeah or even 'any creature that starts adjacent to you treats a burst 10 as diffcult terrain for purposes of shifting'
Back to top Go down
View user profile
 

Cavalier

View previous topic View next topic Back to top 
Page 1 of 1

Permissions of this forum:You cannot reply to topics in this forum
2d20 Project :: Other Projects-
Post new topic   Reply to topic