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		<title>Projects in Progress</title>
		<link>http://2d20.darkbb.com/projects-in-progress-f1/-t1.htm</link>
		<description>Current projects in progress, tied to the 2d20 system.</description>
		<lastBuildDate>Sun, 07 Sep 2008 22:19:12 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Projects in Progress</title>
			<url>http://illiweb.com/fa/empty.gif</url>
			<link>http://2d20.darkbb.com/projects-in-progress-f1/-t1.htm</link>
		</image>
		<item>
			<title>Xen'a`drin the Feylock/Ranger</title>
			<link>http://2d20.darkbb.com/projects-in-progress-f1/xen-adrin-the-feylock-ranger-t23.htm</link>
			<dc:creator>Aluman</dc:creator>
			<description>Xen's Backstory



Xen was the third child of a ranger, his mother passed during his birth, leaving his father forever heart broken.  Xen did train under his father for a time around his twentith year, serving with him scouting orc encampments, It was here the first whispers of the Erlking entered his ears, like a pesky mosiquito.  Xen talked to his father, Valroon, about the incident, but Val dismissed it assuming it to be a little boy's fanicful imagination.



In his thritith year, Xen  ...</description>
			<category>Projects in Progress</category>
			<pubDate>Sun, 07 Sep 2008 22:19:12 GMT</pubDate>
			<comments>http://2d20.darkbb.com/projects-in-progress-f1/xen-adrin-the-feylock-ranger-t23.htm#122</comments>
			<guid>http://2d20.darkbb.com/projects-in-progress-f1/xen-adrin-the-feylock-ranger-t23.htm</guid>
		</item>
		<item>
			<title>Some Mathmatical Outputs</title>
			<link>http://2d20.darkbb.com/projects-in-progress-f1/some-mathmatical-outputs-t20.htm</link>
			<dc:creator>Aluman</dc:creator>
			<description>This is mostly for me to know, and have a place I can referance, in particular due to this thread as it got me thinking about the impact of 1 and 1 (hit and damage) of having an 18 or 16 (or 20/18 which ever).



So start at 10% and working up with 10 damage (15% at 11 damage)

.1*10 = 1

.15*11 = 1.65 (increase of .65)



.2*10 = 2

.25*11 = 2.75 (increase of .75)



.3*10 = 3

.35*11 = 3.85 (increase of .85)



.4*10 = 4

.45*11 = 4.95 (increase of .95)



.5*10 = 5

.55*11  ...</description>
			<category>Projects in Progress</category>
			<pubDate>Wed, 03 Sep 2008 06:10:46 GMT</pubDate>
			<comments>http://2d20.darkbb.com/projects-in-progress-f1/some-mathmatical-outputs-t20.htm#113</comments>
			<guid>http://2d20.darkbb.com/projects-in-progress-f1/some-mathmatical-outputs-t20.htm</guid>
		</item>
		<item>
			<title>Stats/Attributes</title>
			<link>http://2d20.darkbb.com/projects-in-progress-f1/stats-attributes-t3.htm</link>
			<dc:creator>squarecircle</dc:creator>
			<description>Although it's possible to create an RPG without stats, or rather &quot;attributes&quot; as most RPGs call them (D&amp;D being a notable exception in calling them &quot;ability scores&quot;), I think it would be more intuitive (as well as easier) if we included attributes in our system.



But what attributes should those be?



D&amp;D offers the classic Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. GURPS offers only four: Strength, Dexterity, Health, and IQ. (I've  ...</description>
			<category>Projects in Progress</category>
			<pubDate>Mon, 25 Aug 2008 03:00:00 GMT</pubDate>
			<comments>http://2d20.darkbb.com/projects-in-progress-f1/stats-attributes-t3.htm#4</comments>
			<guid>http://2d20.darkbb.com/projects-in-progress-f1/stats-attributes-t3.htm</guid>
		</item>
		<item>
			<title>Classes and Levels</title>
			<link>http://2d20.darkbb.com/projects-in-progress-f1/classes-and-levels-t7.htm</link>
			<dc:creator>squarecircle</dc:creator>
			<description>One of the primary reasons I wanted to develop a distinct system was to kill classes. I.e. you should be able to make any character concept you can think of. This naturally leads to a point-based character creation system.



Here's a concept I had for the game. It's default assumption is that you use &quot;levels&quot; to progress player characters, but the core mechanics of the game actually don't use levels. Levels are basically an elaborate, assumed houserule (to keep balance) but internally  ...</description>
			<category>Projects in Progress</category>
			<pubDate>Tue, 26 Aug 2008 07:38:43 GMT</pubDate>
			<comments>http://2d20.darkbb.com/projects-in-progress-f1/classes-and-levels-t7.htm#23</comments>
			<guid>http://2d20.darkbb.com/projects-in-progress-f1/classes-and-levels-t7.htm</guid>
		</item>
		<item>
			<title>2d20 Math Probabilities</title>
			<link>http://2d20.darkbb.com/projects-in-progress-f1/2d20-math-probabilities-t5.htm</link>
			<dc:creator>Aluman</dc:creator>
			<description>2d20 has an average of 21, a low of 2 and high 40

Code:

Number   Raw Chance  Percentage

2           1/400          .25         

3           2/400          .5           

4           3/400          .75         

5           4/400     ...</description>
			<category>Projects in Progress</category>
			<pubDate>Mon, 25 Aug 2008 04:15:00 GMT</pubDate>
			<comments>http://2d20.darkbb.com/projects-in-progress-f1/2d20-math-probabilities-t5.htm#6</comments>
			<guid>http://2d20.darkbb.com/projects-in-progress-f1/2d20-math-probabilities-t5.htm</guid>
		</item>
		<item>
			<title>Rolling 2d20 a bunch</title>
			<link>http://2d20.darkbb.com/projects-in-progress-f1/rolling-2d20-a-bunch-t4.htm</link>
			<dc:creator>squarecircle</dc:creator>
			<description><![CDATA[So I just tried rolling 2d20 (40 times) and these were my results:
<br />

<br />
5, 7, 9, 10, 10, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 18, 20, 20, 21, 21, 21, 21, 21, 22, 22, 22, 23, 23, 25, 25, 25, 26, 26, 26, 28, 28, 29, 34, 37, 38
<br />

<br />
So if that means anything to anyone, there you have it. My playtest results.
<br />

<br />
Some notes: sometimes time can drag as you add up the results. D&amp;D's d20 system doesn't have this problem.]]></description>
			<category>Projects in Progress</category>
			<pubDate>Mon, 25 Aug 2008 03:31:02 GMT</pubDate>
			<comments>http://2d20.darkbb.com/projects-in-progress-f1/rolling-2d20-a-bunch-t4.htm#5</comments>
			<guid>http://2d20.darkbb.com/projects-in-progress-f1/rolling-2d20-a-bunch-t4.htm</guid>
		</item>
		<item>
			<title>Forum Layout</title>
			<link>http://2d20.darkbb.com/projects-in-progress-f1/forum-layout-t2.htm</link>
			<dc:creator>squarecircle</dc:creator>
			<description><![CDATA[Any ideas on how we should do the forum layout?
<br />

<br />
Something to consider: Should we make this entire forum-site invisible to the public eye, or just a &quot;designer's section?&quot;
<br />

<br />
I.e. should we keep this forum for the game system once we have it completed or nearly-completed, and a website up and running?]]></description>
			<category>Projects in Progress</category>
			<pubDate>Mon, 25 Aug 2008 02:32:25 GMT</pubDate>
			<comments>http://2d20.darkbb.com/projects-in-progress-f1/forum-layout-t2.htm#2</comments>
			<guid>http://2d20.darkbb.com/projects-in-progress-f1/forum-layout-t2.htm</guid>
		</item>
		<item>
			<title>Your first subject</title>
			<link>http://2d20.darkbb.com/projects-in-progress-f1/your-first-subject-t1.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>Take some time to read this information before starting to use the administration of your forum:

How to access your administration panel ?In the top menu, click on Log In, a new page is displayed. Fill in the username "admin" and the password you have choosen during your registration. If you have lost or forgot it, click here. Once you are logged in, click on the link "Administration Panel" at the bottom of the page.How to modify your board’s appearance ?You can modify your board’s appearance  ...</description>
			<category>Projects in Progress</category>
			<pubDate>Mon, 25 Aug 2008 02:12:56 GMT</pubDate>
			<comments>http://2d20.darkbb.com/projects-in-progress-f1/your-first-subject-t1.htm#1</comments>
			<guid>http://2d20.darkbb.com/projects-in-progress-f1/your-first-subject-t1.htm</guid>
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